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| Flash Vector Illustration: Part 1 - Page 1 |
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Vector Illustration is often quite hard to wrap ye old noggin around sometimes - especially for beginners. While most Illustrators tend to use the larger more orthodox illustration applications such as Adobe Illustrator and Freehand , I choose to use Flash because of its simple, and animation friendly drawing tools. I plan to write a few of these, but first I want to lay down the basics before I even write about shading and tone, so yeaaaaaaaah! In this walkthrough, I will explain how to create the following image:
Of course, everything that appears within this tutorial can easily be accomplished using alternative packages - I will walk through my general work flow for the sake of the tutorial, and be covering the process used to create the illustration above. Tools Used
Planning it Out
Often, I will really loosely draw elements a few times until I get the general feel of them, and start layering the roughs on top of each other until I have a nice and balanced form. In the octopus sketch above, it is a little more detailed than I usually would attack a drawing, because it was being used for a project. Nevertheless, if you detail your image in the beginning, it means you will not have to worry about adding and touching your vectored line work when colouring and shading. Lining it Up
You should now have a layer configuration which looks something like the below picture:
Sweet. Now that you are all setup, grab the line tool ( Shortcut is “N”) and set it to a colour that is completely different to the original line. I usually sketch in blue animator’s pencil, so I use red to make it easy to distinguish the vector lines from the rough. A line stroke of 1 pixel works great - so stick to that width.
After the chord is established, grab the arrow tool (or hit “V”), and bend the chord until it matches the shape of the curve. It takes a lot of practice to get the knack of it, but once you do, you will be able to vectorize almost anything:
Now that you have a segment of a curve, all you have to do is keep adding more segments onto the end until you have a nice sweeping line. You might also notice that if you drag the vertex of the line around, there will be a snapping point. That is the point of infliction between two curves, and in doing so, it removes any sharp connections between segments:
This is what I ended up with after vectoring my original line work:
Colouring it Up
Fill in your main colours with the fill tool, and work out something that compliments the group of colours in the scene. With my vector style, I usually shade on a layer above and then merge it back down, then erase all line work. Shading is simply a matter of sampling the base colour and moving above and below the midtones. The harsher the lighting, the further the way you should deviate from the tones. To avoid major stepping, two tone shadowing and highlighting is a great way to break the harsh tonal divisions up. Consider the direction of the light source, and project the shadows in the opposite direction, whilst keeping the closet face to the source highlighted. The easiest method to select tonal values is to move the brightness slider up and down whilst the relevant midtone is selected. This will prevent any wacky tinting going on with shading:
After the colouring is sorted out, detail can be added. I added in suckers to the octopus and a few bubbles and and things to make the composition more diverse. I added some foreground and background elements into the composition by duplicating some bubbles and varying the sizes to balance the frame. Here is a bunch of illustrations I have done using the above approach (click on the following image to see them in detail): Well I guess that concludes the first of many guides I guess I will pop out of me from time to time. I hope it gives you a general insight into the work flow that I follow. |
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